Tuesday, February 7, 2017

PDI

CREATIVE BRIEF
LIFESLAM: Healthy and Survive  
Background
Nowadays, most people, especially kids and teenagers, seemed to put zero interest on a healthier lifestyle. They would prefer eating junk foods and felt “too tired” for exercising, although they haven’t done anything all day, that’s why some of those people can easily sick, or die in their own terms.  
Client: Ministry of Health
Product or Service: TV commercials, Campaign poster including OOH
Overview
Project:
We would like to make sure that even the teenagers would change their habits on the junkies lifestyle to the healthier lifestyle, so we’re making the projects as interesting yet understandable as possible.
Drivers
·       Helping kids, teenagers, and young adults understands the importance of health food and exercising
·       Helping parents to help their children to take the healthier lifestyle
Audience
This project is basically for everyone, but our primary audience would be kids and teenagers around 8 – 19 years old, and our secondary audience would be adults, especially parents.
Tone
Tone of Voice
Light and Friendly, we’re trying to make it easier for kids and teens to understand the meaning of the project, in the light but also in the interesting way possible.­­
Message     
With the project running, we would like for people to see it as fun, interesting, yet healthy.
Visuals
There are a lot of projects that are similar to ours, but we could make something with a new approach.
SWOT
Strength
Our possible strength is in our project, for doing TV commercials, it is very helpful for people to understand our goals other than just doing some poster campaign.
We also provide this commercial to some social media, which kids and teenagers tend to use.
Weakness
We’re lack of advertisement materials while we’re only focusing on one type of project.
Opportunity
With this project we hoped to achieve some tolerant from the people, this awareness of junkies an the celebration of living a healthy life.
Threats
Some company may already use these kinds of projects, especially insurance companies.













DESIGN STRATEGY
ISSUES
·       Teenagers, most likely, prefer junk food over healthy food.
·       People got their own perspective on foods.
·       They got their own reasonable excuses to choose junkies.
BENEFITS
·       80% of people will live a long and healthy life.
·       Reduce obesity problem
·       Making people aware of the health problem around them.
CUSTOMER NEEDS
·       A better mindset about health.
·       Education.
·       Choosing their daily consumption.
·       See the “good” in healthy food.
CUSTOMER BEHAVIORS
·       Eager
·       High curiosity
·       Bold
·       Young
ENGAGING
·       Short animation video, that shows how to live with healthy life
·       A simple approach, not to much scenery.
OPPORTUNITIES
·       Using social media such as Youtube for instance, adding it to the advertisement sequence.
·       People will understand with a simple, easy, yet obvious features.
·       Going to the main point from the start.
·       Making people aware of the situations.


CONCEPT

·       THE MOVEMENT
We’re making something quite understandable for people to understand our concept,
making some cases with animations and statement, funfact, and achievements.

·       HEALTH PACKAGE
We try to approach our audience with a light and yet, effective materials, with some things that are useful for them to go with this campaign

·       THE FINISH LINE
With the purpose of pushing people into the health life style, we’ll do some thing that makes them feel pushed, in the right and healthy way


















PROPOSAL



CLIENT OVERVIEW
LIFESLAM
It comes to our realization that death caused by obesity is larger and larger over the years, we’re concerned that it will have a greater impact on teenagers in the future. 
We would like to make sure that even the teenagers would change their habits on the junkies lifestyle to the healthier lifestyle, so we’re making the projects as interesting yet understandable as possible.

SCOPE OF WORK
GRAPHIC ANIMATION
Merch: Handbag












RESEARCH
Week 4: referencing – inspiration
·       Outcomes: Design Strategy
                 Concept
                 Moodboards

STRATEGIES
Week 5
Storyboard sketch
Sketching for merch ideas
·       Outcomes: with those results of sketches,
we will pick the best ones, and put them into use.

Week 6
Deciding the sketches for approval
·       Outcomes: getting ready for development

DEVELOPMENT
Week 7
Developing for the animation
Illustrating icons
·       Outcomes: preparation for the animation

Week 8
Merchandise mock-up (Handbag)
·       Outcomes: approving the mock-up


REFINEMENT
Week 9
Revision for the illustration
Video testing
Handbag replica (test)
·       Outcomes: Video approval
                  Handbag replica

Week 10
Refine video and merch

PRODUCTION
Week 11
Final video and merch

MANUFACTURE/LAUNCH
Week 12
Submission




PDI FINAL PROJECT

Monday, January 4, 2016


FIRST EXERCISE
WEEK 2

BEBE'S CLEANING SERVICE

SKETCHES PART 1





SKETCHES PART 2



MY OWN BUSINESS, PUBLIC SERVICE

GHOST HUNTERS

WEEK 3 / 8



BRAINSTORMING THE NAME






SKETCHES PART 3





SKETCHES PART 4





SKETCHES PART 5





SKETCHES PART 6




SKETCHES PART 7





SKETCHES PART 8



MY OWN BUSINESS, PUBLIC SERVICE

GHOST HUNTERS
(REDO)





SKETCHES PART 9




SKETCHES PART 10




SKETCHES PASRT 11



SKETCHES PART 12





BYOND THE LIGHT

UNIFORMS




BEYOND THE LIGHT

MERCHANDISE

FANNY PACK




BLT PINS AND CAP




BEYOND THE LIGHT LOGO




BEYOND THE LIGHT BOOK