VISUAL DIARY
Thursday, May 17, 2018
Tuesday, February 7, 2017
PDI
CREATIVE BRIEF
LIFESLAM: Healthy and Survive
Background
Nowadays,
most people, especially kids and teenagers, seemed to put zero interest on a
healthier lifestyle. They would prefer eating junk foods and felt “too tired”
for exercising, although they haven’t done anything all day, that’s why some of
those people can easily sick, or die in their own terms.
Client:
Ministry of Health
Product or
Service: TV commercials, Campaign poster including OOH
Overview
Project:
We would
like to make sure that even the teenagers would change their habits on the
junkies lifestyle to the healthier lifestyle, so we’re making the projects as
interesting yet understandable as possible.
Drivers
·
Helping
kids, teenagers, and young adults understands the importance of health food and
exercising
·
Helping
parents to help their children to take the healthier lifestyle
Audience
This
project is basically for everyone, but our primary audience would be kids and
teenagers around 8 – 19 years old, and our secondary audience would be adults,
especially parents.
Tone
Tone of
Voice
Light
and Friendly, we’re trying to make it easier for kids and teens to understand
the meaning of the project, in the light but also in the interesting way
possible.
Message
With
the project running, we would like for people to see it as fun, interesting,
yet healthy.
Visuals
There
are a lot of projects that are similar to ours, but we could make something
with a new approach.
SWOT
Strength
Our
possible strength is in our project, for doing TV commercials, it is very
helpful for people to understand our goals other than just doing some poster
campaign.
We
also provide this commercial to some social media, which kids and teenagers
tend to use.
Weakness
We’re
lack of advertisement materials while we’re only focusing on one type of
project.
Opportunity
With
this project we hoped to achieve some tolerant from the people, this awareness
of junkies an the celebration of living a healthy life.
Threats
Some
company may already use these kinds of projects, especially insurance
companies.
DESIGN STRATEGY
ISSUES
·
Teenagers, most likely, prefer junk food over
healthy food.
·
People got their own perspective on foods.
·
They got their own reasonable excuses to choose
junkies.
BENEFITS
·
80% of people will live a long and healthy life.
·
Reduce obesity problem
·
Making people aware of the health problem around
them.
CUSTOMER NEEDS
·
A better mindset about health.
·
Education.
·
Choosing their daily consumption.
·
See the “good” in healthy food.
CUSTOMER BEHAVIORS
·
Eager
·
High curiosity
·
Bold
·
Young
ENGAGING
·
Short animation video, that shows how to live
with healthy life
·
A simple approach, not to much scenery.
OPPORTUNITIES
·
Using social media such as Youtube for instance,
adding it to the advertisement sequence.
·
People will understand with a simple, easy, yet
obvious features.
·
Going to the main point from the start.
·
Making people aware of the situations.
CONCEPT
·
THE
MOVEMENT
We’re making something quite
understandable for people to understand our concept,
making some cases with animations
and statement, funfact, and achievements.
·
HEALTH
PACKAGE
We try to approach our audience with
a light and yet, effective materials, with some things that are useful for them
to go with this campaign
·
THE
FINISH LINE
With the purpose of pushing people
into the health life style, we’ll do some thing that makes them feel pushed, in
the right and healthy way
PROPOSAL
CLIENT OVERVIEW
LIFESLAM
It comes to
our realization that death caused by obesity is larger and larger over the
years, we’re concerned that it will have a greater impact on teenagers in the
future.
We would
like to make sure that even the teenagers would change their habits on the
junkies lifestyle to the healthier lifestyle, so we’re making the projects as
interesting yet understandable as possible.
SCOPE OF WORK
GRAPHIC
ANIMATION
Merch:
Handbag
RESEARCH
Week
4: referencing – inspiration
·
Outcomes:
Design Strategy
Concept
Moodboards
STRATEGIES
Week
5
Storyboard
sketch
Sketching
for merch ideas
·
Outcomes:
with those results of sketches,
we will pick the best ones, and put
them into use.
Week
6
Deciding
the sketches for approval
·
Outcomes:
getting ready for development
DEVELOPMENT
Week
7
Developing
for the animation
Illustrating
icons
·
Outcomes:
preparation for the animation
Week
8
Merchandise
mock-up (Handbag)
·
Outcomes:
approving the mock-up
REFINEMENT
Week
9
Revision
for the illustration
Video
testing
Handbag
replica (test)
·
Outcomes:
Video approval
Handbag replica
Week
10
Refine
video and merch
PRODUCTION
Week
11
Final
video and merch
MANUFACTURE/LAUNCH
Week
12
Submission
Monday, January 4, 2016
FIRST EXERCISE
WEEK 2
BEBE'S CLEANING SERVICE
SKETCHES PART 1
SKETCHES PART 2
MY OWN BUSINESS, PUBLIC SERVICE
GHOST HUNTERS
WEEK 3 / 8
BRAINSTORMING THE NAME
SKETCHES PART 3
SKETCHES PART 4
SKETCHES PART 5
SKETCHES PART 6
SKETCHES PART 7
SKETCHES PART 8
MY OWN BUSINESS, PUBLIC SERVICE
GHOST HUNTERS
(REDO)
SKETCHES PART 9
SKETCHES PART 10
SKETCHES PASRT 11
SKETCHES PART 12
BYOND THE LIGHT
UNIFORMS
BEYOND THE LIGHT
MERCHANDISE
FANNY PACK
BLT PINS AND CAP
BEYOND THE LIGHT LOGO
BEYOND THE LIGHT BOOK
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